Frenzy Everyone had heard of this mythical greenskin that once led them all, and would someday return to lead them to victory again against their many enemies before falling in battle at the end of the world itself. [2a], Next, Wurrzag travelled to the Land of the Dead, where, after saving the Spotted Skullz tribe, he was presented with the Bonewood Staff. All Savage Orc units in Wurrzag’s army receive bonuses to their physical resistance and charge bonus statistics. The ghost gestured in the direction of a large stone in the corner, crudely shaped in the image of a stout, bearded figure. This page was last edited on 15 May 2020, at 15:54. June 2016 in General Discussion . [1a], When he woke again his head hurt, but the pain was forgotten the moment he laid eyes on the mask. Hide (forest): This unit can hide in forests until enemy units get too close. This page was last edited on 20 May 2020, at 18:08. Wurrzag has three quest-chains, bestowing him with The Baleful Mask, The Bonewood Staff and his Squiggly Beast. Rumours about da Great Green Prophet run rife, and it is said an army with Wurrzag in it has never been defeated in battle. [2a], Wurrzag rekindled their spirit of conquest and, filling in for their transformed Shaman, led the Bone Nose warriors to level the nearest lizard-city. antique_nova Registered Users Posts: 149. Check back on this page then and then click the Download button to get Wurrzag for your game for free. [1a], And so Wurrzag's quest began. Encourage: This unit provides a leadership bonus to nearby allies. There are many other examples of Wurrzag's interventions, and so his reputation has spread far and wide. energy from the constant fighting and squabbling of the boyz no longer coursed all about. He may also ride on his War Boar[2b] Spleenrippa. What sort of army composition do I need to fight high tier Dwarf armies? What's the best ork army composition to fight all the various factions out there? His abilities are so great that no army involving Wurrzag has known defeat; or at least, no-one has ever heard of one.1, From Warhammer - The Old World - Lexicanum, https://whfb.lexicanum.com/mediawiki/index.php?title=Wurrzag&oldid=82881, About Warhammer - The Old World - Lexicanum. "Only the Git can do this", continued the green shaman, "and it is your task to seek him out and bring him here. This latest free content launches on the 20th Oct at the same time as the Total War: WARHAMMER – The King & The Warlord DLC. There was a ring of familiarity about the place, though he'd never been there before, and this soon led him to a sturdy building in one corner of the compound. He tried it on and almost fell over a third time. Right now, he is searching for the Once and Future Git and he has magic items created by Gork and Mork themselves to aid him.1,2, Unlike most wizards and shamans, Wurrzag doesn't stay at safe distance but charges into combat to blast the enemy with his Waaagh!-driven powers. Razmirth Registered Users Posts: 2,236. His words and presence can lift a tribe to greater things in the name of Gork (or perhaps Mork). Gaze of Mork. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. I never played them at all until the last DLC came out. Wurrzag wrenched the mask from his face to look again, or at least he would have done if he could have removed it, but it was stuck fast! However, this one had a skull topped staff too and seemed to be made of a translucent green mist. His message was always the same - Gork and Mork are coming, now is the time for the Greenskins to take what should be theirs. At first Grimgor wanted nothing more than to plant his axe right in the middle of the shaman's mask on general principles, but Wurrzag was too valuable. To add to that: a Waagh! "Wurrzag," he said. Wurrzag Da Great Green Prophet is now available as a Legendary Lord in Total War: WARHAMMER, leading his own Savage Orc Tribe, The Bloody Handz. [3a], It had ever been Wurrzag's dream to find one, great Warboss that could claim the favour of both Gork and Mork, an ultimate Greenskin warlord who could smash the world asunder. Some say that the Git is asleep under the hills, but Wurrzag is still looking anyway. These visions led him all over the jungle, always seeking something, but never finding it until the fateful night when both moons were full at once. He leads tribes to greatness before wandering off to pursue yet another mad plan to advance Orcish kind. At last, when he had given up on finding anything, he fell through the floor. I get that I'll need lots of armor piercing units, so trolls, giants, nasty skulkers etc. The skeleton was almost dust, but the wooden mask was fine. In the Land of the Dead, Wurrzag joined the Spotted Skullz tribe, leading them to victory against the Undead legions and their animated statuary. Dusty, but fine. Wurrzag stood with his mouth open and stared, then the figure began to speak. He leads tribes to greatness before wandering off to pursue yet another mad plan to advance Orcish kind.a] It was as ruined and overgrown as the rest, though Wurrzag could feel it was somehow important. Take your favorite fandoms with you and never miss a beat. Wurrzag has a number of further effects which make him a unique Legendary Lord. In the Badlands, Wurrzag raised new effigies of Gork and Mork, for which he was given the War Boar Spleenrippa by the Iron Pig tribe. Imbues his entire army with magical attacks. I never played them at all until the last DLC came out. Wurrzag and The Bloody Handz are free content, but they must be manually downloaded from Steam here. [2a], Wurrzag's green crusade began in the Southlands when, with the magical energy that arced uncontrollably out of his eyes, he unintentionally transformed the former Shaman of the Bone Nose Tribe into a squiggly beast. Out of the thousands of tribes that amassed there, no less than a dozen warlords rose to prominence - splitting the gathering hordes between them. However, he has great vision of the Orcish glory, leading armies to greatness before dissapearing to advance another plan for his kind. Wurrzag Ud Ura Zahubu, often known as "Da Great Green Prophet", is an enormously powerful Savage Orc Shaman, insane just like all Shamans (being a Savage Orc also didn't help). The cold-blooded ones came and built great pyramids, driving the tribe away and destroying their idols. However, panic can only last so long, and after several hours of not being eaten he decided that he was hungry himself and went to look for his own lunch. Like all Legendary Lords, Wurrzag unlocks a series of unique quest-chains as he levels up. Whatever the truth, Wurrzag certainly believes he was put on this mortal plane as a tool of the Green Godz, and when Orcs believe something, then fate has a habit of making it true... Wizards are widely considered to be touched by the divine, which is unsurprising when one considers the maelstrom of forces they routinely channel. Wurrzag Ud Ura Zahubu is a Savage Orc Shaman possessed of potent mystical powers. Wurrzag lurched and gyrated around the fire doing his best shamanistic wardance at each crude encampment he visited. Buried in its head was a large and ornately wrought axe, glittering in the torchlight. The confrontation lasted mere seconds and when the dust settled Old Wizzbang had disappeared. Wurrzag stared some more. I get that I'll need lots of armor piercing units, so trolls, giants, nasty skulkers etc. 3 years ago. [1a], The days went by, then months and years, and Wurrzag grew into a large and imposing Orc. https://warhammerfantasy.fandom.com/wiki/Wurrzag_Ud_Ura_Zahubu?oldid=125736. Each rewards him with his legendary wargear, transforming his abilities in Battle and Campaign. Then, before he could struggle further, a glowing green figure appeared and he stopped in his tracks. [2a], As the End Times began, the drums of war beat night and day in the heart of the Badlands. "Gork and Mork have chosen you for a great mission - you must seek out the Once And Future Git and bring him here." "The True Git will prove himself by drawing his axe once more from the Gaffastone." Wurrzag Ud Ura Zahubu, often known as "Da Great Green Prophet", is an enormously powerful Savage Orc Shaman, insane just like all Shamans (being a Savage Orc also didn't help). Odd, that. Old Wizzbang was still there and still crotchety as ever, but Wurrzag was rather different. But Gork and Mork had other plans. "[5a], Wurrzag would fight alongside Grimgor when he invaded the realm of the Chaos Dwarfs, and was present alongside him and Borgut Facebeater when they toppled the massive statue of the stunties' Bull God. He travels the Badlands mostly, joining the larger Waaagh!s in search of the future leader of all the Orcs. [5b], Wurrzag is the chosen emissary of Mork (and perhaps even Gork) and is seeking the Once And Future Git. He started by returning to the Bone Noses - the tribe that had thrown him out. In this regard however, the Savage Orc Shaman Wurrzag is in a league of his own. Soon, the Green Prophet would never be seen far away from the Black Orc, not since Gork himself had reached down and given Grimgor a "flick on the noggin. Wurrzag Ud Ura Zahubu is a Savage Orc Shaman possessed of potent mystical powers. [1a], Wurrzag didn't know about these plans and expected to be something's meal at any moment. [1a], In front of him stood his mirror image: a young Savage Orc Shaman wearing a strange wooden mask. To this day these same stone-faced idols watch over the Bone Noses and the tribe's fortune has grown. This was not a good thing for Wurrzag, as the general idea was that he get himself eaten as soon as possible by one of the slavering monsters that lurked there. However, he has great vision of the Orcish glory, leading armies to greatness before dissapearing to advance another plan for his kind. He was lying in the ruined square of what had once been a huge Orc fort, or castle, or something. He travels alone or with mobs of Savage Orcs that have vowed to 'see 'im off to da next fight.' The Savage Orc Shaman has crossed the Southlands and headed deep into the Badlands, joining tribes and rekindling the spark of the Waaagh! Like. The Savage Orc Shaman has crossed the Southlands and headed deep into the Badlands, joining tribes and rekindling the spark of the Waaagh! [3a], Wurrzag flung and read the bones, and then flung them again -- letting them point him in the right direction. And with that he strode over to the boar pens, stared down the biggest and most surly of the lot, and rode off north. In his place was an unusual looking Squig which Wurrzag took for himself and which now rides atop the Bonewood staff. They argue that a Waaagh! [1a], "Yes", said the apparition. He inspires his Savage Orc cohorts with a brutal battle-fervour, driving them to ever-greater acts of ferocity, and supporting them further with spells and incantations as he races around the field atop his fearsome War Boar Spleenrippa. can almost singlehandedly destroy the Top Knotz if you play it cleverly. He pondered this, scuffing at the debris with his foot, but finding nothing. Warhammer Wiki is a FANDOM Games Community. I'm pretty much a noob with the greenskins. Ever since Wurrzag Ud Ura Zahubu dragged the Bone Nose tribe up to greatness - after accidently turning their original Shaman into a Squiggly Beast - he has claimed to speak directly for Gork and Mork, da Great Green Godz. Wurrzag carries Da Effagee of Da Git, a ragged doll which he pricks with needles to pin enemy characters in place on the battlefield. And squabbling of the Waaagh! s in search of the Orcish glory, armies... And years, and so his reputation has spread far and wide been a huge Orc fort or. Then click the Download button to get Wurrzag for your game for free one had a skull staff... Can hide in forests until enemy units get too close he leads tribes to greatness before wandering off to Da... For your game for free reputation has spread far and wide other examples of Wurrzag Wurrzag quest... Unique quest-chains as he levels up snapped out of his trance in a clearing, staring at! 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