I've seen tutorials on magnetizing as well, so that is still an option, however I am looking more for opinions/stats on whether to run a Mawloc or a Trygon. So even then, TfTD seems more a hinderance than a boon. I use one pretty regularly and it took some time to realize its role isn't to make up his points in killing it's to force heavy weapons off of more critical units by saying "Pour at least some shots into this or deal with this when it goes to feed in your yard.". Good for termagant bombs, to protect them from battleshock and from the instinctive behaviour debuff. Still confused/learning the rules. I think the Prime and Trygon have the same scything talons; the Mawloc just uses the smallest of them. has Synapse, whereas the Trygon does not. Press question mark to learn the rest of the keyboard shortcuts. In addition, it can charge the turn it comes up (though it needs to be 9" away from enemies), and with Adrenal Glands (always take them, they're great) adding 1" to the charge move, it's not too terribly hard to make. ), has double the number of shots with its ranged weapon compared to the Trygon, so is better at clearing a path through screens. Wise men speak because they have something to say; Fools speak because they have to say something. But the fact it can’t charge after popping out is underwhelming. Press question mark to learn the rest of the keyboard shortcuts. So, something that occured to me, is that it seems no one in my LGS has ever faced a trygon. Please Login or Register. The trygon (prime) has better stats, can provide utility, and functions literally as a heavy support option (it's tough, has a mix of ranged and CC attacks, the prime has synapse, and it can make holes that things can arrive from). New comments cannot be posted and votes cannot be cast, More posts from the Warhammer40k community, Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. When the Trygon and Trygon Prime pop up from under ground, they need to be 9" away from the nearest enemy unit, while the Mawloc can pop up anywhere as long as they're more than 1" away from the nearest enemy unit. They are 2 totally different units that serve different roles, so it will depend on your list which will serve you best. Posted by 5 years ago. In this case the mawloc is less of a model that you use and play, and more a way to keep using terror from the deep to kill things with impunity. This web site is completely unofficial and in no way endorsed by Games Workshop Limited. Cookies help us deliver our Services. Close. It is a great counter to things like grav cents and terminators. 2 years ago. I think I am going to go with the trygon prime! I would honestly recommend magnetizing as it is simple and a good skill to have especially for an army like nids where you are going to want to magnetize all your expensive MCs to allow you to run them differently (carnifexes for example). Ya that's why my Trygon/Mawloc sits in the case almost every time I play unless its just that big of a game or I just want to goof around. I prefer the trogon prime. Thanks for all the comments! Having a prime let's you deepstrike your stuff away from your other synapse and not have anything to worry about, plus it eats armor. In this situation, you almost try to mishap your own mawlocs, as they'll either go back into reserve, get placed by your opponent (they always seem to put it at the edgeof the board from what I've seen, which means you can re-burrow and set up for the next round), or it dies. Using it this way it's stats become less relevant. its got massive jaws compared to the Trygon (rule of cool! In close combat, the Trygon has S7 compared to the Mawloc's S6, and the Trygon and Trygon Prime's S doesn't degrade the way a Mawloc's does. Benefit of trygon prime is synapse and that it does more shots in shooting. Click here to remove banner ads from this forum. large blast str 6 ap 2 is just scary to alot of armies, and the ability to place it on terrain instead of on a unit means you can do hilarious things with it. However, all three look really cool and you should build, paint and play what you like best. Which one do you prefer? Prime is also better with the Devilgaunt bomb, since it guarantees that they'll be in synapse range for when they shoot. I'm sorry, I mis spoke. gives a little bit more survivability to itself, and the units nearby. Taking Adrenal Glands gives you 1" of additional charge distance and makes the charge easier to accomplish. 4. I honestly didn't even think about magnetizing them. Trygon Vs. Mawloc Aug 12, 2012 19:28:42 GMT . Aux:"Listen to Westrider like he's the Bible. 2, if your lucky, 3 large blasts. Not only does it give you forward synapse when it enters, but the extra attacks from its better weapon makes it better the turn it enters the battlefield. With the Trygon, it has a ranged attack (the Prime's ranged attack has twice as many shots) and can attempt to charge. What are the differences in the three? When the Mawloc comes up, it can do some mortal wounds on enemy units within 2", but to get the most out of it, you want to be hitting more than one thing, and that's something your opponent can work to deny. It's a question totally dictated by play style. that are all connected in the 40k universe. Give Gift; Back to Top; Post by bloodborne on Aug 12, 2012 19:28:42 GMT. Being slightly cheaper, I guess they let you reach that 'critical mass' of MCs a little easier, with just too many to bring down. My personal pick, Trygon prime, the mawloc is usually underwhelming, the trygon is pretty solid, and the prime is significantly better except for point cost. Why not all three is a simple magnetize tbh. After they pop up, the Mawloc just kind of sits there waiting to get shot, since it can't charge and has no ranged weapons. It's sill absolute garbage at everything you paid for. Mawloc Vs. Trygon. Mawloc Vs. Trygon. The thing I don't like about the Mawloc is that its WS as well as it's S characteristic goes down as it takes wounds. They also have multiple pairs of Massive Scything Talons for an additional attack and AP -3 compared to the AP 0 of the Mawloc's Scything Talons. Hey everyone, I've read up on several articles online, but I am still torn on whether to build out a Mawloc or a Trygon (the box has been sitting on my table for a couple weeks now since I can't decide). I've been looking in the codex, but I don't see much difference in the three other than those two abilities. Quote. understandable... just confusing to me, especially considering the usual cap-off is 1500 points. Mawloc is fun for dishing out mortals wounds on arrival, but apart from that, not much use. Press J to jump to the feed. Look at it this way: you can time it coming up as line-breaker fairly reliably and with a little luck or lictors contest or wipe clean far away objectives you have no chance of making it to on foot.
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