dialogue boxes and status menus aren't done here as often as I'd like but I think it's cause they're harder to rip. Add japanese text for all the changed lines. This game has unused text. The tutorial guides in the final game more or less follow the same rules as these - multiple parts, typically introduced by a character (usually Sothis). Only the other four were translated for the English version. Shorter than you think. There are many unused battalions in the game's code. Gambits have all sorts of effects, like area of effect attacks, When launching an attack at the enemy, check to see if. When multiple units are targeting the same enemy, a, When you pass a Certification Exam, you may become a. She has a son who she really wanted to become the heir. Annette death quote (if killed by Gilbert): In the final game, "Amid" is called Airmid and "morphis" is called Morfis. Support for changing Byleth's costume was added to the Journal. Professor, here's the roster of your students' names. You may increase your Instructor Grade by engaging in, Before you begin tutoring a student, compare their. one for "Ferdinand", one for "von", one for "Aegir"), which the game then puts together for status menu appearances; characters who lack middle or surnames also have these strings, but they are blank. Describes linked attacks and gambit boosts as identical to the final game. This small placeholder image meant for displaying small objects/shots in cutscenes is repeated multiple times in the game's files. "Reputation" points are known as renown in the final game (as they have been in every game since, You can raise various in-game parameters by strengthening, It seems you've grown quite comfortable in your role as a. Fixed the bug causing the order of combat arts in the combat forecast to differ from that of the status screen. The early strings are significantly longer than the final ones, and they (all of them in Japanese, the first few in English) incorporate the item's name as part of the description itself. Lorenz, in Monastery dialogue in Verdant Wind Chapter 22, Against such overwhelming strength, my father and his forces had no, Annette's Goddess Tower scene in Chapter 9, So much has happened since we met, yet we cannot, Message when obtaining a fish that the storehouse has 99 of, Edelgard, in a flashback during the event "Childhood Memories (Blue Lions)" from Chapter 9, Rhea, in Monastery dialogue in Chapter 11. Aren't you gonna stand aside, Lorenz? Their English names follow a different scheme from the four used Magic Uses abilities (the x2 abilities for all three types, and the enemy-exclusive Dark Magic Uses x4). Byleth's previously-unused Dancer costume was added as an option in the Unit Appearances menu. Quadruples the number of uses for black magic. Their motivation, How well a student responds to tutoring largely depends. Special horseshoes commonly used by Pegasus Knights. Interestingly, the dialogue used for both characters isn't strictly unused, as the final product reuses these lines in the Verdant Wind route. ALL of them. You can now organize your Knights. I've been trying to do it on another game without success. I use FE sprites as character … Information on the Bulletin Board is updated frequently. A new music option is now available for auxiliary, Message when starting the first free day with DLC. However, blue-haired variants exist for four characters who are unavailable in Crimson Flower: Seteth, Flayn, Catherine and Cyril. Fixed the bug that sometimes displayed the text from Shifty Merchant during certification exams. You've got to let soldiers wounded in battle rest, of course. To think the day has finally come when we will cross swords... A solo Classic Mode ending for Gilbert, intended for if he is defeated during Part I.